Grab option  (Read 127 times)
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Suggestion for (MTA, Forum, website): MTA

Suggestion: An option to grab the suspect would be nice. So if you have a foot patrol and you don't want run back to your car or to put the suspect to follow you. I know transport is an option, but maybe some of us just want to transport the suspect by their own.

Why should this be added?: It should bring a bit of realism and make everything work faster. Waiting for the suspect to walk takes to long.

Anything else you'd like to add?: There is no need for an animation. Like in the case with the medical
stretcher.

When a police officer tells you to stay in the car, you stay in the car.

Or, we could simply make the ped run when it's following. Would that do the trick? If you start running, so does the ped.

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Or, we could simply make the ped run when it's following. Would that do the trick? If you start running, so does the ped.

Well i think having a suspect runnig after you isn't that realistic. Ok, now my suggestion isn't it that realistic while we do not have a specific animation but I think is still better.
Also there should be a option so you can let the suspect.
Idk.. you decide.

When a police officer tells you to stay in the car, you stay in the car.

Well to ensure the realism in the script, the suspect should flee once you get too far away from it. So the suspect should actually walk in front of you and we should disable running, in that case.

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Well to ensure the realism in the script, the suspect should flee once you get too far away from it. So the suspect should actually walk in front of you and we should disable running, in that case.

Yea... ;D 👍

When a police officer tells you to stay in the car, you stay in the car.