Useful set of keybinds  (Read 303 times)
This topic is just to give players a useful set of key binds. It can be for letting central know if your on a traffic stop, if you are clear of the traffic stop, if you are going to be patrolling in a specific vehicle type (helicopter/transport) and also letting anyone else know if you are going to be providing backup.

On a side note, any of the color codes I include here can be found at this link: http://htmlcolorcodes.com/color-chart/

So if you want to use these binds, just copy and paste them into your games console (either F8 or `). You will need to edit the text with the specific key's and unit number/ vehicle info etc, that you want. Again, the unit number, and the keys, are just what I chose. Unless you want those to be what shows up when you press the keys, make sure you edit them

The binds will all follow this format: bind <key you wish to bind> <key state (may not be needed, mess around to see what works)> <command/action> <your text>
An example of how each bind would look, and where it would appear will follow each bind

bind num_3 down say  #00AAFF Unit 444 #FFFFFF is responding as backup
(in global chat) Unit 444  is responding as backup

bind num_7 down central #00AAFF Unit 444  #FFFFFF is on a traffic stop, will advise when I'm clear
(in central) Unit444  is on a traffic stop, will advise when I'm clear

bind num_5 down central #00AAFF Unit 444 #999999 is clear of traffic stop
(in central) Unit444  is clear of traffic stop

bind num_9 central #00AAFF Unit 444 #FFFFFF is going to be patrolling in the helicopter as callsign #00AAFF Air 1
(in central) Unit 444 is going to be patrolling in the helicopter as callsig Air 1

bind [ central #00AAFF Unit 444 #FFFFFF has deployed spikes. Use caution
(in central) Unit 444 has deployed spikes Use caution

Edited to be in compliance with Server rule #15
« Last Edit: May 08, 2017, 02:10:43 am by greenops011 »


  • Donator
  • Senior Officer
  • ****
  • Posts: 351
  • Total likes: 67
  • Former Server Moderator of Palm Beach Games
This topic is just to give players a useful set of key binds. It can be for letting central know if your on a traffic stop, if you are clear of the traffic stop, if you are going to be patrolling in a specific vehicle type (helicopter/transport) and also letting anyone else know if you are going to be providing backup.

On a side note, any of the color codes I include here can be found at this link: http://htmlcolorcodes.com/color-chart/

So if you want to use these binds, just copy and paste them into your games console (either F8 or `). You will need to edit the text with the specific key's and unit number/ vehicle info etc, that you want. Again, the unit number, and the keys, are just what I chose. Unless you want those to be what shows up when you press the keys, make sure you edit them

The binds will all follow this format: bind <key you wish to bind> <key state (may not be needed, mess around to see what works)> <command/action> <your text>
An example of how each bind would look, and where it would appear will follow each bind

bind num_3 down say  #00FFFF Unit 444 #999999 is responding as backup
(in global chat) Unit 444  is responding as backup

bind num_7 down central #FFFF00 Unit 444  #999999 is on a traffic stop, will advise when I'm clear
(in central) Unit444 is on a traffic stop, will advise when I'm clear

bind num_5 down central #FFFF00 Unit 444 #999999 is clear of traffic stop
(in central) Unit444 is clear of traffic stop

bind num_9 central #FFFF00 Unit 444 #999999 is going to be patrolling in the helicopter as callsign #00FF00 Air 1
(in central) Unit 444is going to be patrolling in the helicopter as callsign Air 1

bind [ central #FFFF00 Unit 444 #999999 has deployed spikes #FF6600 Use caution
(in central) Unit 444has deployed spikes Use caution

The shortcuts makes it easier than having to type 20 characters in a car chase. Now to need one for deploying stop sticks



This topic is just to give players a useful set of key binds. It can be for letting central know if your on a traffic stop, if you are clear of the traffic stop, if you are going to be patrolling in a specific vehicle type (helicopter/transport) and also letting anyone else know if you are going to be providing backup.

On a side note, any of the color codes I include here can be found at this link: http://htmlcolorcodes.com/color-chart/

So if you want to use these binds, just copy and paste them into your games console (either F8 or `). You will need to edit the text with the specific key's and unit number/ vehicle info etc, that you want. Again, the unit number, and the keys, are just what I chose. Unless you want those to be what shows up when you press the keys, make sure you edit them

The binds will all follow this format: bind <key you wish to bind> <key state (may not be needed, mess around to see what works)> <command/action> <your text>
An example of how each bind would look, and where it would appear will follow each bind

bind num_3 down say  #00FFFF Unit 444 #999999 is responding as backup
(in global chat) Unit 444  is responding as backup

bind num_7 down central #FFFF00 Unit 444  #999999 is on a traffic stop, will advise when I'm clear
(in central) Unit444 is on a traffic stop, will advise when I'm clear

bind num_5 down central #FFFF00 Unit 444 #999999 is clear of traffic stop
(in central) Unit444 is clear of traffic stop

bind num_9 central #FFFF00 Unit 444 #999999 is going to be patrolling in the helicopter as callsign #00FF00 Air 1
(in central) Unit 444is going to be patrolling in the helicopter as callsign Air 1

bind [ central #FFFF00 Unit 444 #999999 has deployed spikes #FF6600 Use caution
(in central) Unit 444has deployed spikes Use caution

The shortcuts makes it easier than having to type 20 characters in a car chase. Now to need one for deploying stop sticks

Thats exactly what the last key bind is for


  • Donator
  • Senior Officer
  • ****
  • Posts: 351
  • Total likes: 67
  • Former Server Moderator of Palm Beach Games
This topic is just to give players a useful set of key binds. It can be for letting central know if your on a traffic stop, if you are clear of the traffic stop, if you are going to be patrolling in a specific vehicle type (helicopter/transport) and also letting anyone else know if you are going to be providing backup.

On a side note, any of the color codes I include here can be found at this link: http://htmlcolorcodes.com/color-chart/

So if you want to use these binds, just copy and paste them into your games console (either F8 or `). You will need to edit the text with the specific key's and unit number/ vehicle info etc, that you want. Again, the unit number, and the keys, are just what I chose. Unless you want those to be what shows up when you press the keys, make sure you edit them

The binds will all follow this format: bind <key you wish to bind> <key state (may not be needed, mess around to see what works)> <command/action> <your text>
An example of how each bind would look, and where it would appear will follow each bind

bind num_3 down say  #00FFFF Unit 444 #999999 is responding as backup
(in global chat) Unit 444  is responding as backup

bind num_7 down central #FFFF00 Unit 444  #999999 is on a traffic stop, will advise when I'm clear
(in central) Unit444 is on a traffic stop, will advise when I'm clear

bind num_5 down central #FFFF00 Unit 444 #999999 is clear of traffic stop
(in central) Unit444 is clear of traffic stop

bind num_9 central #FFFF00 Unit 444 #999999 is going to be patrolling in the helicopter as callsign #00FF00 Air 1
(in central) Unit 444is going to be patrolling in the helicopter as callsign Air 1

bind [ central #FFFF00 Unit 444 #999999 has deployed spikes #FF6600 Use caution
(in central) Unit 444has deployed spikes Use caution

The shortcuts makes it easier than having to type 20 characters in a car chase. Now to need one for deploying stop sticks

Thats exactly what the last key bind is for
Like physically deploy them lol



Updated first post to bring into compliance with Server Rule #15