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Messages - Blast3r
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Accepted Suggestions / Re: [Suggestion] "Run the name" automation
« on: September 19, 2020, 02:28:53 pm »
As of update 1.2.6 players will be able to press "Z" to auto run the last person's name they checked, they'll also be notified of the ability to do so through the notification UI.

Thanks for the suggestion.

Honestly I've never used FBI Rancher in there and therefore wasn't even aware of how hard it is to get inside with it. You're completely right, it's near impossible to enter with FBI Rancher cause of those 2 parked vehicles.

They've been removed alongside the lamppost and this change will be live once update 1.2.6 update is out, thanks for the suggestion.

Accepted Suggestions / Re: [Suggestion] Add cruise control Button C
« on: September 13, 2020, 03:06:54 pm »
It's bound by default to C as of update 1.2.6, thanks for the suggestion.

Accepted Suggestions / Re: Allow FD branch to place cones
« on: September 13, 2020, 02:56:23 pm »
Added ability to add multiple branches into the roadblock scripts with each having their own set of roadblock objects. So far I've only added the cones for FD but if you believe more should be added it can be easily done.

This will be live with the 1.2.6 update, thanks for the suggestion.

[FR:SA] Suggestions / Re: [Suggestion] Change turn signal button
« on: March 05, 2020, 07:43:09 pm »
/bind key indicator left
/bind key indicator right

^ if those don't work then

/bind key indicator_left
/bind key indicator_right

not sure if MTA will recognize the spacing in bindKey without the _

[FR:SA] Suggestions / Re: [Suggestion] More call outs in Bone County.
« on: February 29, 2020, 11:23:26 pm »
Callouts are based on player's closest location though, obviously it picks either the players from Fort Carson or you're usually in Fort Carson yourself.

Updates / Update 1.2.5 - February 20 2020
« on: February 20, 2020, 05:51:08 pm »

Just a minor update with much needed bug fixes, we're still focused on our AGRP project which is why the updates are a little bit slow now.

Bug Fixes

  • Fixed indicators script not restarting properly once SAPDFR itself restarts (this was the cause of major FPS drops)
  • Added a potential fix for the money UI update issue
  • Fixed Christmas' vendor labels still being visible
  • Fixed labels for vendors, arrest points & towing points not properly being re-created after SAPDFR refresh

General Improvements

  • /(spec)tate now properly returns the Administrator to their old position
  • Added /anims command which lists all available animations
  • Player's roadblocks are now automatically deleted once they quit the server
  • Some minor micro-optimizations to the client-sided code
  • Fixed dead radio links, also changed some radios that are no longer available to new ones

Accepted Suggestions / Re: Command to show the list of animations
« on: January 31, 2020, 07:46:44 pm »
Added in 1.2.5.

Accepted Suggestions / Re: Animation list command
« on: January 31, 2020, 06:12:45 pm »
Added in 1.2.5 (/animlist, /anims, /animations), thanks for the suggestion.

I did add the script for this a while ago and when I asked the staff team about it the majority disagreed. I believe that the major decrease to the damage that ped's vehicle takes in the latest update is more than enough therefore I'll move this to denied suggestions.

Denied Suggestions / Re: [Suggestion] Night all day
« on: January 26, 2020, 12:18:12 am »
Moved to Denied Suggestions.

[FR:SA] Guides / Re: [Guide] Installing TXD Hack for vehicle lightbars
« on: January 07, 2020, 06:47:06 pm »
@Blast3r please HELP ME

Try the 2nd method, via SAPDFROnline mods, it's a lot easier to do and should work instantly.

Updates / Update 1.2.4 - November 16 2019
« on: November 16, 2019, 10:17:34 pm »

Bug Fixes

  • Fixed central chat recoloring partnered unit's chat to dark blue
  • Fixed /spawn command leaving the players in the vehicle which was potentially teleport abusable
  • Added a potential fix for the /cc (cruise control) getting cancelled randomly
  • Fixed towtruck anti spam system not working at all
  • Fixed /freeze command not working if the target player is in a vehicle

General Improvements

  • Added /delrbs command which deletes all of the roadblocks you've placed
  • Added new "small spikestrip" roadblock, rewrote the spikestrip code to resolve potential issues
  • Removed "MISC" from the ELS panel and replaced it with "SIREN" which displays your current siren state
  • Added 6 new radio stations & made some minor adjustments to the code
  • Roadblock item now gets deleted once a player enters a vehicle
  • Roadblock's distance now transfers to the next roadblock object if you place it with ALT (multiple roadblock placement)
  • Added a tip message for dead players to use /spawn or wait for a medic to revive them
  • Blocked all Pay 'n' Spray locations from roadblock usage to prevent players blocking their exists
  • Security Guard peds from "Security Guards requires Assistance" callout are now automatically deleted after approximately 4 minutes
  • Updated radar gun's inventory image, it now actually resmebles a proper radar gun
  • Removed speed radar's "shooting sound" and completely disabled the ability to shoot with it
  • Added "expired tags" possibility to ALPR checks
  • Improved glenshit's (Unmarked LVPD) handling, improved suspension's behaviour so it is now a lot less likely to flip it
  • Improved HPV1000's handling, it's brakes and turning have been greatly improved to reduce risk of players kissing the walls
  • Improved Glendale's handling in pursuits, it should no longer flip itself while turning
  • Changed /me command's coloring as well as made it local instead of global to give the players ability to roleplay if they wish to do so without disturbing everyone in the server
  • Pursuit vehicles now take a lot more hits before they actually blow up
  • Added /deletevehicle (/dv) command for Moderator+ which deletes the temporary vehicle they're sitting in

New Features

  • Added indicators. You can press , and . to activate them, in addition to that you'll also be able to see peds using the indicators as well
  • Added new callout: "Vehicle Stuck in Roadway"
  • Added ability to cuff peds, once they're cuffed they can no longer pull out their weapon and / or attack you, they can still, however, attempt to run away from you

HUD UI Redesign

  • Completely re-designed the UI, most of it has been transfered to CEF now to give better perfomance as well as give us sleeker design abilities. New design is completely minimilastic compared to the old design and should no longer take most of your screen, all of the unneccessary information has been removed and only the most important parts have been left in
  • "Active Callout" is now colored in three different colors, blue - Code 1 response, orange - Code 2 response, red - Code 3 response
  • Updated Central Chat's font UI, long texsts should now automatically and properly split up without taking the entire screen on lower resolutions

Added cuffing option in 1.2.4 which will block the peds from attacking you.

Moved to accepted.

Accepted Suggestions / Re: Decrease Damage on Fleeing Vehicle in a Pursuit
« on: November 05, 2019, 02:47:27 pm »
Damage pursuit vehicles get during collisions has been set to a complete minimum in 1.2.4, shooting at it however is still dealing the same damage.

Thanks for the suggestion.

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