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Messages - Blast3r
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It works in a way that it disables the original GTA:SA weapon sound and then plays a custom sound file whenever you shoot your gun with a customized volume and sound distance, so technically you should not be able to overcome it.

If there was a way for me to directly replace the sound file through the server I would've done so and would have expanded SAPDFRMods resource to weapon sounds as well but sadly there is no possibility to do so.

I've never had issues backing out with the FBI Rancher myself. Hell I even spawned a chopper inside once and almost drove myself out of the station with it and with almost I mean I blew up at the garage door as it's not wide enough, didn't hit a single car in the process.

Resolved Appeals / Re: [Ban Appeal] Edvyyys
« on: July 17, 2018, 08:22:29 pm »
Racism is racism no matter where it was sent, unrelated Skype chat or in game therefore your reason for a second chance isn't good.


Next appeal may be posted after September 17 2018.

[FR:SA] Suggestions / Re: Translation in Greek language
« on: June 30, 2018, 07:52:22 pm »
A translation topic is already exist and i think translations are stopped.

Resolved Appeals / Re: Unban appeal
« on: June 28, 2018, 08:25:14 pm »
Ban appeal DECLINED

This appeal was a tough one to handle considering this incident did happen a while ago, however, after letting the entire High Command Staff team vote we've came to a mutual agreement to deny the appeal mainly due to the fact that you did threaten us to infect our computers with "trojans" which is in no way a forgivable offense, at least not for now.

You may write another appeal after September 28, 2018 if you wish to do so then.

[FR:SA] Discussion / Re: Emergency Vehicles
« on: June 28, 2018, 08:06:39 pm »
I do get annoyed when people start pointless discussions though.


Anything else you'd like to add?: This was also suggested by many players on game.

Then why make another suggestion?

Denied Suggestions / Re: [Suggestion] Coast Guard
« on: June 11, 2018, 07:19:53 pm »
Have you ever had a chance to pull NPCs out of their car when they fell into water? If so you probably noticed how they can't swim. That's pretty much the reason why we can't make this a reality. At least not on MTA:SA.

Denied Suggestions / Re: DISCORD Reporting System
« on: June 11, 2018, 07:18:47 pm »

[FR:SA] Suggestions / Re: [Suggestion] Bait car
« on: May 19, 2018, 06:32:49 pm »
I didn't like it because we got unmarked cars and for a bait car,we needed to remove one of the cars from traffic pool and needed hard scripts for this

What? Why? Bait cars are usually default civilian vehicles that are left parked on the street with their engine on therefore there's no need to take any of the traffic cars away for that.

[FR:SA] Discussion / Re: lights reflection
« on: May 15, 2018, 07:30:21 pm »
The reflection itself used to be a script feature that was removed due to it dropping FPS from even the high end PCs and will be replaced with a new one sometime in the future.

[FR:SA] Suggestions / Re: [Suggestion]EMS Vehicles,Skins,Callouts.
« on: May 07, 2018, 08:45:27 pm »
I just remembered an unused car that could be useful for a new ambulance vehicle, sent full details to Nick and if everything goes well it should be part of the 1.2.0 update.

Denied Suggestions / Re: [Suggestion] Disable /me usage in server
« on: April 28, 2018, 07:08:59 pm »
here is the solution. courtesy of :

Code: [Select]
    addEventHandler('onPlayerChat', root, function(message, type)
        if type == 1 then -- /me action

I know how to script, thank you very much. Here's another courtesy of me, moved to denied.

Denied Suggestions / Re: SAHP Exclusive Police Vehicles
« on: March 23, 2018, 08:49:41 pm »
People keep bitching for more cars so I'd be surprised if this went forward. Personally I don't like this idea. SAHP name tag would clutter name tags more than they already are

Nothing more to add to this, denied.

News & Information / Re: Update 1.2.0 Official Announcement
« on: March 14, 2018, 09:34:53 pm »
In regards to the organization feature, could you estimate when it's going to start being developed (As in after what feature implementation is it going to be worked on)?

Once 1.2.0 is released there will be multiple minor 1.2.x updates related to either fixing the bugs introduced in the 1.2.0 or improving 1.2 or some older features. After that we'll start working on the 1.3.0 with the organisation system.

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