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Messages - Tosfera
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[FR:SA] Suggestions / Re: Grab option
« on: April 24, 2018, 11:10:44 am »
Well to ensure the realism in the script, the suspect should flee once you get too far away from it. So the suspect should actually walk in front of you and we should disable running, in that case.

[FR:V] Discussion / Re: update
« on: April 24, 2018, 11:08:49 am »
We're working on the server on the RAGEmp platform (see for more information about that) which allows us to create scripts to get SAPD:FR to GTA V. As of now, we're still unsure when we're releasing anything towards our beta testing team since RAGE is still in beta and doesn't support everything we need. With that being said, progress is being made every day and if we got something to share, it will be done in our Discord server as well as on the website (which is

[FR:SA] Suggestions / Re: [Suggestion] Roadblock's
« on: April 22, 2018, 10:12:14 am »
With the current AI script, adding in roadblocks would create complete chaos. Ever seen the NPCs running into each other in an intersection? complete chaos. This will happen with roadblocks too, we would dig really deep into hell to get this working. I suppose that the best thing to do would be to take this into account while rewriting the AI script.

[FR:SA] Suggestions / Re: Medic Bag
« on: April 22, 2018, 10:06:09 am »
I like this, will probably see if we can make this happen. Making it more realistic by forcing players to take the bag from the vehicle or a table at the hosp.

unless you somehow missed that one object.
This sounds good, what if the frisking doesn't take away all the items. You can sometimes miss some of the items (example guns) which gives the ped the chance to still pull it out and start shooting.

Sounds good, but we should block this for certain ranks imo. Doing this as a cadet should grant experience, but as the Chief of Police.. you should know to do this. Just to learn the basics to cadets, how does that sound? Also, what do you think about this @Blast3r ?

[FR:SA] Suggestions / Re: Seperate Sirens for PD/FD/EMS
« on: April 22, 2018, 10:00:25 am »
We could make this, but it's a hell of a job. We're forced to mute the default sirens, load in the custom sirens from the players so they can modify them their self too. With that being said, we could load in 2 different sirens by default and allow users to overwrite them their self. But again, it's a hell of a job. It's up to @Blast3r if he wants to do this.

[FR:SA] Suggestions / Re: Callout Cooldown/Timer
« on: April 22, 2018, 09:58:24 am »
We've written an algorithm which checks the amount of players in the server, and reduces the time/cooldown between callouts. We've also introduced a rate of spawning in callouts which basically says; this event is hard to get, while this one is easy. This avoid the fact that you get 10x a robbery in 5 minutes. Having more callouts in general should resolve this matter on it's own.

[FR:SA] Suggestions / Re: Cuffs
« on: April 22, 2018, 09:56:09 am »
As Mhrhan said, we don't have an animation that represents the player being cuffed. But to make it a bit more positive, we can do something for this. I'll see to it that it happens.

[FR:SA] Suggestions / Re: Grab option
« on: April 22, 2018, 09:54:13 am »
Or, we could simply make the ped run when it's following. Would that do the trick? If you start running, so does the ped.

[FR:SA] Suggestions / Re: Level of drunkenness and fines!
« on: April 22, 2018, 09:53:19 am »
2.I wish we could give fines, not only to drivers, but to those who walk, because drivers do not drive so perfectly, and those who walk may cross in red. Or at Trepassing, we give the suspect a ticket, then we take him to the station.

This is one hell of a job, we don't know if a ped broke the law by passing a traffic light or when they're not driving perfectly. We'll have to simulate these occasions ourself and that would make it a lot less realistic and random. If you can give us a detailed post about how many times it should occur, the different types of events happening (red light, not stopping for turns, what so ever), we'll see what we can do. If it motivates us enough.

[FR:SA] Suggestions / Re: Vehicle Spawns at police stations
« on: April 22, 2018, 09:50:25 am »
Not necessary, use /spawn command.

That's one way, I can also agree to the suggestion itself. If you're partnered up, you don't always want to re-partner someone. Simply getting a new vehicle would do the job. +1

[FR:SA] Suggestions / Re: Dark tint at unamrked vehicle
« on: April 22, 2018, 09:47:06 am »
This is quite an impact to do, we should see what effect it has on everyone his FPS and decide if we're doing it or not. @Blast3r the RP script had something like this, it's a shader. Might want to look into it.

Denied Suggestions / Re: [Suggestion] Supporter role
« on: April 22, 2018, 09:44:29 am »
This would remove almost all of the privileges of helpers, since it's too close to each other.. we're going to deny this.

Archive / Server maintenance 15 March 2018
« on: March 14, 2018, 08:16:01 pm »
Hi there fellow players,

As some of you may already have heard, we'll be doing a full server maintenance which will affect all of our services. This will include various updates on the dedicated server itself, as in OS updates, security patches and several firewall changes.

Most of our services (most likely all of them) will be affected by this and will be down for the entire time. Expect the services (except Discord) to be down for at least 5 hours, starting at 13:00 gmt+1 (1PM, server time). More information and/or progress will be shared on the Discord channel. If you haven't make sure to join the discord channel by clicking right here or by visiting the link

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