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Topics - Puudie
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[FR:SA] Suggestions / Shooting inside vehicles
« on: July 05, 2018, 08:16:40 pm »
Suggestion for (MTA, Forum, website): MTA

Suggestion: As the Subject indicates, allow players to shoot while inside a car.

· This wouldn't be allowed for the driver, meaning that only passengers will be able to shoot.


· You will only be able to use your sidearm ("colt45", "deagle" and "silenced aka Taser").

· The damage dealt from the weapon will be completely ignored. This means that your shots done inside a vehicle won't be able to blow vehicles/break props/kill. This will disable any chances to kill NPCs or blow cars, either by mistake or abusing, as the PED hitboxes while doing this action are, if not inexistent, almost. On other words, complete bullshit.

· With the past point, the usage of this action will be reserved mostly for pursuits, as you'll still be able to blow tyres up, and slightly push cars by the bullet physics force (Although only shotguns and the Minigun have high physics force against non-static props)


Why should this be added?: This would encourage players to partner together, as the companion would be able to use this in pursuit situations, and more.

Anything else you'd like to add?: Don't eat puddings, u cannibals.

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[FR:SA] Suggestions / Police vehicles HP
« on: July 05, 2018, 07:30:22 pm »
I'm still kinda new in here, but I think there should be some modifications to police vehicles Health Points, as they're actually bulletproof and strong af on impacts, so I've come up with an idea:

Suggestion for (MTA, Forum, website): MTA

By default, vehicles HP is up to 1000, while they set on fire at 255 (Dunno if these values are changed in here for police vehicles)

Suggestion (1): The idea is to manually grow this value, disabling bulletproof. It's pretty overpowered, and although not many NPCs shoot at you, it makes no sense that 3 NPCs throw tons of bullets at your car while you're at the other side, just waiting for their mags to empty.

That would allow police vehicles to blow up, but at the same time, they'll be stronger than generic vehicles, so it would be pretty hard to blow them unless you're acting dumb or trying to blow it up.

At the same time, that would require their handlings "Damage per impact" setting to be grown, otherwise they would be almost invincible to impacts.

Actually, you can blow your vehicle up by continuous ramming, but it's pretty hard, so having minor care for your vehicle will prevent this, why not do the same thing against bullets?



Suggestion (2):Another suggestion I had was allowing vehicles to be clearly visible when they're about to blow, not by a Health bar system, but instead by the smoking density.

I remember playing in an old server where the max smoke density of cars (Just before they're about to be set on fire) would last LONG, like... You normally set a car on fire with 2 shots in that status, but instead they would be able to hold about 20/30 shots, that means you could know the car was pretty damaged, but still able to carry on for a while, long enough to let you fix it or change it.


Why should this be added?: It would make police vehicles be used in a more careful way, they would still be strong, but not to the point to be overpowered,

Anything else you'd like to add?: Nope.

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