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Topics - Blast3r
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News & Information / Update 1.2.0 Official Announcement
« on: March 13, 2018, 03:58:02 pm »
Update 1.2.0 Official Announcement

Hey there and welcome to the official 1.2.0 announcement. Some of you may have already been notified that we're cancelling the Fire Department update due to the lack of fire sync from the side of MTA:SA, however, today we're quite happy to announce that the upcoming 1.2 update is fully aimed towards the Fire Department!

Fire Department

Unlike the initial plan, the Fire Department itself will not come as a third branch, instead, it'll merge with the medical branch itself. Why? Well, with the Fire Department we've decided that it'd be best that we focus on the way LAFD itself works which has both medical and firefighters under one wing. Due to this decision we will change all of the rank to firefighter ones and add ability to spawn as either medic or firefighter under the medic branch. That also means that the medics itself will be renamed to Fire Department and all of the callouts will be under one branch.

Fire system and sync

We're sure that the first line of the text on this thread has got you wondering how we managed to overcome the sync issues. The answer is simple, we simply wrote our own fire system which is nowhere near perfect but it also does it's job. The advantage to this is us being able to produce a lot of smoke into the fire itself which adds to the realism as well as the ability for us to update the fire system itself whenever we feel the need to as it's not connected to the game's engine.

Each fire has three effects before it's extinguished, large, medium, small, once you extinguish it you will receive 1 experience point as a reward. Do note that each callout has around 30-40 fires to extinguish which means that alongside the callout experience bonus this branch should no longer feel like a major grind anymore.

The system itself also has a custom made sync which we've already tested with the staff team on the main server and has proved to work perfectly which gave us the green light on the Fire Department system.

Other changes

In addition to the already stated changes we're happy to also announce that all of the spawn points for the medic will be changed as well. They will be moved on towards custom made Fire Department maps created for us by @Redziczektaki that resemble IRL fire stations with multiple garage entrances. Each map itself will feature a simple gate system that opens the garage doors whenever you come close to them.

Naturally, as always, we're also adding a new fire truck mod made for us by @Nick which features custom lightbars that work with the server's ELS system. Do note that for the best experience with it you'll require to have his TXD hack file installed.

There has also been a polish to the server refresh system, it's been changed to happen every 4 hours instead of 2 and is also less resource demanding and takes less time now, a memory leak that we found inside of it has also been resolved.

It is also in plans to add a system where you'll be able to direct NPCs out of the fire zones as a firefighter, however, since we didn't reach that part yet it is not yet fully confirmed.


The FD will feature various new callouts ranging from: Building Fire, Fire, Forest Fire, Vehicle Fire as well as some other callouts.

Building Fire - As the name itself says, it's a fire located in a building. We've taken the interior system that we already have in the server to it's full use by making enormous building fires with lots of fire located inside and outside of the buildings.

Fire - This will feature different types of fires at different locations, it can be either small, medium or large. Locations can range from just a trash bin on the street all the way to a large park fire in city's parks.

Forest Fire - As the title itself says, fires located in the various forests around San Andreas, usually large.

Vehicle Fire - As the title says.

Will this take as long as the 1.1.0 did?

No, at the time we announced 1.1.0 we were still working on the minor updates for the 1.0 update branch. However, this time, we're already working on the 1.2.0 and a decent amount of progress has been made as well which means that the 1.2.0 update is actually the next update and will take somewhere between one to three weeks.

What will happen with the branch at the main menu on the left?

The branch that's on the left on the main menu will be replaced by the organisation system that will come in the future. Organisation system will feature custom departments / divisions such as SAHP, SWAT, Detectives, etc.


Here are some screenshots of the already finished features:

FD Screenshots


We will also post some progress screenshots from time to time on our Discord server


Have a question? Ask it by replying here and we'll respond as soon as possible!

Kind regards,
Advanced Gaming Management

Updates / Update 1.1.5 - February 28 2018
« on: February 28, 2018, 06:33:54 pm »

Bug Fixes

  • Fixed Burrito spawning in Vehicle Theft & Armored Truck Robbery callouts
  • Added a possible fix for player blips not deleting after quitting
  • Fixed ELS panel popping up while /hidehud was enabled
  • Fixed EXP rewards sometimes giving weird decimal numbers for donators with exp bonuses
  • Fixed the unwanted guest which usually brought a stretcher with himself staying at your vehicle after using /spawn

General Improvements

  • Added /getherevehicle (alt: /gethereveh, /ghv) for Moderator+ which teleports player's personal vehicle to them
  • Added Head Administrator rank
  • Added /setadmin command for Head Admin+
  • Added 2 new radio stations: Nightwave Plaza (thanks @Joel9309 for the suggestion) & Old School R&B
  • [Experimental] Added a new endless pursuit system as well as made peds generate more dynamic routes (Bone County shouldn't be the hot spot anymore)
  • Improved vehicle pursuits by making the AI drive a lot faster than before (they're no longer stuck to ~80 km/h and can reach top speed)
  • Increased exp reward for patient drop off by 5 exp
  • Decreased exp reward for subject neutralized by 5 exp, increased arrest reward by 5 exp (please move your finger from the trigger, thanks!)
  • Changed All Saints Hospital's medic position so it's no longer close to the rude boxes that did nothing but damage your bumper
  • Added /setvol command for radios, it ranges from 0 - 100, default volume is 50
  • Spray can and tear gas are now functional, big thanks to Zorgman for the idea on how to make it work!
  • Added the missing tear gas HUD icon
  • Adjusted rotations of ambulances at the Los Santos spawn (Happy @Winged002 ?)
  • Added a lot of new possible ped names

New Features

  • Added new callout: Street Race in Progress. This is the 20th callout in SAPD:FR Online and is only available at one place for now just so we could see if there are any bugs in it that we need to eliminate first, more locations will be added after. Vehicles can be either exotic or sport and have a random chance of spawning modified as well. They'll always make a run for it so make sure you're well prepared because they're not an easy catch with the updated pursuits system!

Archive / [Event - 17/02/2018] PvP Pursuits
« on: February 16, 2018, 04:42:47 pm »
PvP Pursuits
Feburary 17 2018, Saturday, 21:00 GMT+1

Ran By: SAPD:FR Online Staff


This weekend we'll be doing yet another and fun PvP pursuits event! Same as before, it starts on Saturday 17 2018 at 21:00 GMT+1 at the San Fierro Police Department HQ, no Discord attendance is required. Crooks get to choose any vehicle they'd like to escape with while player cops assignment is to take them down by destroying their vehicle by any means necessary.

Hope to see you there,
Advanced Gaming Management

News & Information / High Command Staff Changes
« on: February 13, 2018, 10:17:35 pm »
Hello there,

Today we're more than happy to announce that there have been some changes in our High Command staff team, in a good sense that is. As of today @Caracatus1 has been promoted from Head of Helpers to Head of Administration and he's fully in charge of the staff team and @Chico2 has been promoted from Staff Supervisor to Head of Helpers which means that from now on all Helper letters of interests are to be sent to him via Discord DMs, not Caracatus1.

In addition to that we're also happy to announce that @armin4321 has been promoted from Moderator to Administrator (staff supervisor) as well as @goober5198 has been promoted from Moderator to Administrator (no extra roles assigned).

We're more than sure that they're going to do an excellent job in their roles and we also can't wait to see them start!

Kind regards,
Advanced Gaming Management

Updates / Update 1.1.4 - February 04 2018
« on: February 04, 2018, 08:02:36 pm »

Bug Fixes

  • Fixed patrol zones sometimes not properly setting up after entering which resulted in no patrol zone active until you re-enter it
  • Fixed player A not getting exp when partnered after arresting suspect(s)
  • Fixed multiple vehicle spawn locations for medics, it no longer just spawns at 1 location which usually resulted in vehicle pile-up if a lot of players spawned at once

General Improvements

  • AI vehicles are now collision-less and transparent for 5 seconds after spawning, players should no longer crash into them on highways when they spawn near you
  • Increased traffic density from 0.25 to 0.50
  • Updated F9 menu, big thanks to @Nick for this!
  • Added an elevator at RCSD station for the roof
  • Moved Bone County EMT spawn location to Fort Carson as well as added a medic point at Fort Carson
  • Added /gethere (alt: /gh) command for Moderators

New Features

  • Added EMT Burrito vehicle, it serves as a faster alternative to the Ambulance and is unlocked at rank 6 (Medical Lieutenant)
  • Added a radio system which plays radio streams when you're in vehicle
  • Added /song command which gets the current radio song
  • Added new callout: Food Poisoning (medic)

Archive / [Event - 03/02/2018] Bayside Area Patrol
« on: January 31, 2018, 06:20:27 pm »
Bayside Area Patrol
Feburary 3 2018, Saturday, 21:00 GMT+1

Ran By: SAPD:FR Online Staff


This weekend we return with yet another patrol event, this time taking place in Bayside. We figured that patroling in Bayside Area might be fun as some people do like said area but never pay attention to it as nobody is usually around. If you wish to attend please meet up at the Bayside's parking lot located on the south side at Saturday, Feburary 03, 21:00 GMT+1. Just like in every patrol event so far Discord attendance is required, microphone is not.

Hope to see you there,
Advanced Gaming Management

Updates / Update 1.1.3 - January 30 2018
« on: January 30, 2018, 08:28:27 pm »

Bug Fixes

  • Fixed medics unable to enter vehicles after server refresh if they had a stretcher on them
  • Fixed medics able to spawn with police officer's skins and vice versa after /spawn
  • Fixed donators receiving "bonus" on negative exp value
  • Fixed players being told to provide CPR on patients with inflated lungs in the medic menu
  • Fixed players being able to pull over ambulances which often resulted in frozen medic players thinking what they done wrong in their life to deserve such a thing

General Improvements

  • Adjusted patient heart beats to a realistic number (60 - 100 BPM is now average)
  • Increased Pay 'n' Spray price from 15$ to 35$
  • Increased vehicle repair kit price from 0$ to 35$ at vendors as well as spike strips from 0$ to 20$
  • Vehicle repair kits rank requirement upped by 1, first kit now requires rank 3 instead of 2 and second requires 5 instead of 4
  • Improved spikestrip's collisions as well as rewrote the hit detection script, it should be 100% reliable now, if you see one vehicle pass without a confirmed hit please report it to me so I can increase the collision size
  • Gold donators now have unlimited inventory weight

New Features

  • Added a elevator script which teleports player from point A to point B
  • New callout added: Drug Overdose (medics)

SAPD:FR Mod Installer

  • Seperated each mod into it's own folder category, from now on vehicles will only work if they're placed in the "vehicles" folder, same for skins, weapons, etc.
  • Added ability to install TXD hack by placing their images into the "txdhack" folder, installation steps explained here
  • Fixed "firetruck" mod name to "firetruk", thanks to @Caracatus1 and @Nick  for reporting this
  • Updated readme

Archive / [Event - 27/01/2018] SAHP Public Patrol
« on: January 26, 2018, 06:19:31 pm »
SAHP Event Public Notice

Ran by: @goober5198
Dispatch: @goober5198 or @OfficerJacob


San Andreas Highway Patrol Organisation is once again happy to announce a SAHP Public Patrol event. The goal for this event is to show players how SAHP usually patrols and possibly attract them in applying to join the organisation. Patrol's jurdisiction will be the entire San Andreas Highway and it'll start on Saturday, January 27, 21:00 GMT+1. If you wish to attend meet up at the SAHP HQ which can be found outside of Angel Pine where the gas station used to be. Discord attendance is required to hear dispatch's callouts but a microphone, however, is not.

Hope to see you there,
San Andreas Highway Patrol High Command

Staff Team Information / Helper Team Q&A
« on: January 19, 2018, 09:05:50 pm »
Have a question related to Helpers? Ask it by replying here and we'll respond to you as soon as possible.

Staff Team Information / How to become a Helper?
« on: January 19, 2018, 09:05:14 pm »
Hello there,

Are you interested in aiding Advanced Gaming with new coming players? Want to become a helper and think you have enough patience to handle all the questions that could potentially be thrown at you?

If so, please make sure that you meet the following requirements and send a letter of interest to @Chico2 preferably through Discord Direct Message or through the Forum PM.

Things to keep in mind

  • By being a helper you're fully volunteering in your position. Advanced Gaming owes you nothing in return, you will have our respect but will not be treated different than the regular players (by that we mean you are still not allowed to break rules, etc.), you can resign from your position at any time and are not required to be fully active in the servers but an inactivity report would be prefeered.
  • If you do well you have a chance to become hand picked into the official staff team as a Moderator, however, if you're a staff member in another server you will need to report it in either your letter of interest or after getting accepted into the Helper position, members that are staff members in other communities are not able to progress further from the Moderator position.
  • Staff team rules may change at any time, you are required to accept all of the rules given to you and also read any of new rules added at any time.
  • This is a position that requires A LOT of patience, you can have players that are not able to speak English properly and are hard to understand, we expect you to be able to cope with these situations, if not we will have to remove you from the staff team. In addition to that, other staff members are available as a support to you 24/7 and if you do have a question don't be afraid to ask, we're all friendly (hopefully) and are open to helping everyone out.

Staff Team Information / Helper Team Requirements
« on: January 19, 2018, 08:55:39 pm »
SAPD:FR Online official Helper requirements:

  • Must have a forum account
  • Be at least 15 years old
  • Be mature, players can be troublesome sometimes and they need someone mature enough to handle them
  • Be able to cope in stressful situations, a lot of questions may be coming towards you and sometimes they may be hard to follow
  • Fluent English grammar is a must, players need to understand what you're saying
  • Activity on the server is a huge advantage, we understand that some people have real life that they put in front of games and don't mind if our staff members report absence through a period of time
  • Must have at least one month of experience with SAPD:FR Online
  • Must have experience with how the server works in general

Do note that some of these rules may seem a bit too much for a role as small as Helper's but the recent changes in the staff structure makes the Helper rank the first one in the staff team before being able to move on towards the Moderator position.

Archive / [Event - 20/01/2018] Player Pursuits
« on: January 18, 2018, 08:04:03 pm »
Player Pursuits
January 20 2018, Saturday, 21:00 GMT+1

Ran By: @Mafia
Location: San Fierro


Player pursuits event has proven to be a lot of fun last week but hasn't brought that many people in therefore we decided to give it one more chance! Same as the last event, meet up at the SFPD HQ at Saturday 20, 21:00 GMT+1 and we'll get started, Discord attendance is also not required.

Hope to see you there!

Kind regards,
Advanced Gaming Management

Archive / [Event - 13/01/2018] Player Pursuits
« on: January 12, 2018, 10:10:37 pm »
Player Pursuits
January 12 2018, Saturday, 21:00 GMT+1

Ran By: @Mafia
Location: San Fierro


This weekend we're doing something different. We're going to go for a player based pursuits in which the criminals are going to be the players. There's nothing much to say about this, one player will be given a car and the rest are to catch the said players. If you wish to attend just meet up outside the SFPD station and we'll start. Discord attendance on this event is not required.

Hope to see you there!

Kind regards,
Advanced Gaming Management

Updates / Update 1.1.2 - January 12 2018
« on: January 12, 2018, 09:25:49 pm »
Bug Fixes

  • Fixed ped stream not setting dead peds to lay down position once you stream out and back into the area
  • Fixed the issue in which every nearby player would get / lose experience if somebody else killed a ped
  • Fixed script getting local player as killer instead of the ped if a ped kills another ped
  • Fixed the /changepw command
  • Fixed an issue in which multiple users were able to log into the same account at the same time (thanks to @Waitea15 for reporting it)
  • Fixed medics not getting money
  • Fixed the issue in which if donators had less than 15$ they weren't able to get their free repairs (how poor do you need to be to discover this though?)
  • Fixed ped blips not being deleted once killed
  • Fixed ped blips not being deleted after medics placed them onto the stretcher
  • Fixed some animations preventing peds from laying down once killed

General Improvements

  • Peds with illegal frisk items are no longer considered as a legitimate kill reason
  • Neutral peds no longer give 5 exp, instead they're considered as 0, this should encourage players to kill less peds
  • Street brawl peds now give negative exp unless they attack the officer or pull out a weapon (the no street brawl killing rule will most likely be removed in the near future as well)
  • Adjusted Idlewood's parked Voodoo rotation so it's actually towable as suggested
  • Rewrote the weapon damages, they now give different damage outcomes based on where you shoot the peds. Headshot is an instant kill, torso is second highest damage point while legs and arms are the weakest points
  • Improved deagle, made it shoot faster, increased it's clip size to 15 as well as lowered it's damage to represent a proper 9mm weapon
  • Added 1 more prisoner skin

New Features

  • Added 5%, 10%, 15% exp bonus for donators
  • Added new callout: Prison Break in Progress. This one has 15 peds at the spot of the prison which can either attack you unarmed, armed or simply do their best to escape

Archive / [Event - 06/01/2018] APSD Patrol
« on: January 05, 2018, 08:20:05 pm »
Angel Pine Sheriff's Department Public Patrol Event
January 06 2018, Saturday, 21:00 GMT+1

Ran By: @Mafia
Dispatch: @Mafia or @Blast3r or @Elite


Angel Pine next to San Fierro is possibly the most ignored department in the server and is also the only department we didn't hold a patrol event at. It's time for us to bring it to at least a little bit of life even if it means just for an hour. Just like all of the previous events Discord attendance is required but microphone is not, it is cruical that you hear the dispatch and you can always respond to the dispatch through in game chat if you don't feel like using a microphone or don't actually own one. To attend just meet up in front of the APSD building on January 06 2018, Saturday at 21:00 GMT+1.

Hope to see you there!

Kind regards,
Advanced Gaming Management

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