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Topics - Nick
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1
Other / [HUD] ERP Road Map
« on: April 19, 2018, 09:25:45 pm »
ERP Road Map Mod
Lt.Caine

DOWNLOAD: http://www.mediafire.com/file/naeh3bopt6hkhxo/ERP_Street_Map.rar

IMAGES:




This mod replaces the radar and map images during your gameplay with a greyscale map with road names (not including Las Venturas). This was made for the SAMP server ERP that was hosted by GTAPoliceMods before GTA IV eventually became more popular (yes, it IS that old). Please note I take zero credit in the creation of this modification.

Editing Disclaimer
This modification may have bugs and/or outdated parts as it was made several years ago.

Installation
Can be installed via IMG Tool 2.0, Alci’s IMG Editor, or another tool designed to edit gta3.img.

Images
Images are not included with the download to reduce file size.

Suggestions
I am always open to suggestions but I may not be interested. I primarily focus on vehicles from the United States or generic mods based on US vehicles. Feel free to contact me if you would like to make a suggestion.

Contact
thatoneiowan@gmail.com
http://www.modernlawgame.com/profile?profile=11
http://www.gtainside.com/user/1nickbrick

2
Vehicles / San Andreas Department of Roads Pack
« on: March 15, 2018, 11:16:07 pm »
DOWNLOAD HERE: http://www.gtainside.com/en/sanandreas/cars/116682-san-andreas-department-of-roads-pack/

San Andreas Department of Roads Pack
ThatOneIowan



Included
- 2008 International Terrastar Boom Truck (old/outdated)   
- 2011 Ford F150 Work Truck
- 2011 International Terrastar Boom Truck
- 2012 International Terrastar Cement Truck
- 2014 Ford Focus
- 2014 International Terrastar Dump Truck
- 2014 International Terrastar Dump Truck With Snow Plow
- 2016 Ford F150 Supervisor Truck
- Two Dozer mods courtesy of listed authors
- Sweeper model
- Templates
- readme

Credits
- Grimm (models/edits and parts)
- ThatOneIowan (models/edits and parts)
- Reckless (models/edits and parts)
- Bxbugs123 (models/edits and parts)
- Boo (conversion of International truck cab)   
- Unknown authors (International truck cab from Sketchup, generator and other parts from Sketchup)
- wja (conversion 2011 F150)
- DMN (conversion 2016 F150)
- Asphalt 8: Airbone (original 2016 F150)
- Ubisoft (original 2011 F150)
- g250tm (2016 F150 edits)
- Андрей Ларич (2014 Ford Focus)
- Travis B (FedSig Highlighter from Sketchup)
- Rockstar (various models and parts)
- Vexillum (made default dozer colorable)
- CSC-Germany (converted GTAV dozer)
- SA-MP Team (traffic signs in 2011 F150)
- davidfel
- Matthias
- AlecDurbin
- John D. (sketchup)
- Anyone else I may have missed (please contact me)

Notes
Editing Disclaimer
This modification may have bugs. Template(s) provided (if any) may not be correct for model. Templates can be found here: http://imgur.com/a/xIEY1. If you have any questions or if the template is not in the gallery please contact me.

Installation
Can be installed via GGMM, IMG Tool 2.0, Alci’s IMG Editor, or another tool designed to edit gta3.img. Occasionally I may accidentally release a modification with two different names for the .dff and .txd. Please contact me and I will let you know the best slot to use as well as correct the download at my earliest convenience.

Handling Information
Vehicles are designed to be used with slots designated in compressed file or in readme. Handling lines are not provided.

Images
Images are not included with the download to reduce file size.

Suggestions
I am always open to suggestions but I may not be interested. I primarily focus on vehicles from the United States or generic mods based on US vehicles. Suggestions, if accepted, will be made in the order received at my leisure. I may or may not contact you regarding the status. https://goo.gl/forms/Duz0tGAp2N3Ez8aE3

Contact
thatoneiowan@gmail.com
http://www.gtainside.com/user/1nickbrick
http://www.thatoneiowan.weebly.com

3
Sounds / Whelen 295HF100
« on: March 02, 2018, 11:10:42 am »
Whelen 295HF100 Siren
ThatOneIowan



Download: http://www.mediafire.com/file/4m7te9qpebxcxp1/Whelen_295HF100_GTA_SA.rar

Thanks to VinceKaufman for his sound tutorial and Pimpala03 for the original sound uploaded to YouTube.

4
Sounds / Whelen Epsilon
« on: March 02, 2018, 11:08:46 am »
Whelen Epsilon Siren
ThatOneIowan



Download: http://www.mediafire.com/file/tv2ps95jw0ckl44/EPSILON.rar

Thanks to VinceKaufman for his tutorial and RTobi (Rummeltobi) for the original sound that was uploaded to YouTube.

5
[FR:SA] Guides / Playing as a law enforcement officer
« on: February 01, 2018, 12:24:14 pm »
Here's how to play as a law enforcement officer.

Below are a couple of quick notes.
 - Review the list of commands under the "Hotkeys and Commands" tab.
 - To stop or arrest a pedestrian, you must aim a weapon at them, then press E to interact with them. Step into the circle and use the on-screen menu.
 - To use the AI Transport system, click Actions > More > More > Request Transport. The transport unit will only take valid suspects to jail.
 - You can earn incremental experience points by use of the /patrol feature.
 - Cadets are limited to the amount of tools they can use. You spawn with a bicycle (or a golf cart in LS, SF, or LV). You can respond to calls, but any arrests you make must be done via the AI transport system.
 - You cannot detain people in the following vehicles: Bicycle, Caddy, Tow Truck, Police Ranger, Motorcycle, Cheetah, Unmarked Yosemite, or Police Maverick.

Using the AI Transport
After stopping a citizen, you can interact with them to send them to jail.
You can request a transport unit by clicking Actions > More > More > Request Transport.
To send two people to jail at once, you must click "Appoint Transport" instead of "Request Transport" for the first person.

Interacting with citizens
You can stop citizens on foot by aiming at them and pressing "E". You can then interact with them by using the on-screen menu.
You can stop citizens in vehicles by pressing Left Shift. You can then interact with the driver and any passengers by using the on-screen dialog.
Be careful - sometimes the citizen may flee (on foot or in their vehicle), or attack you.
To request information about a vehicle or request a tow truck, click M to activate your mouse, then right click on the vehicle.

Responding to calls
Before you can respond to calls, you must go on duty. Review the list of commands for this. Once you are on duty, you can patrol the area while waiting for calls.
Once you receive a call, you can respond to it accordingly. If you choose to accept the call, your destination will be marked on the map with a yellow circle.
TIP: Once on scene, park your patrol car out of all traffic lanes to avoid it being struck.
There are several types of calls requiring various responses from players. Determine the best way to handle the call. Some calls may result in simple arrests. Other calls are more dangerous.
You request backup by pressing F6, B, or typing "backup" in dispatch chat. If other officers are available, they may respond to your location to assist you.
Some suspects may pull out a weapon and attack you. If you shoot these suspects, you can request EMS for them by pressing "B".
Sometimes, callouts may end in a vehicle needing to be towed. You can request a tow truck by clicking "M", then right-clicking on the vehicle.

Ranks and Unlocks (special thanks to Dandr3 for his ranks guide)
Police Departments:
0 EXP: Cadet - Police Bike and Police Caddy, two skins
700 EXP: Police Officer I - Police LS, SF, and LV, Tow Truck, six skins
2000 EXP: Police Officer II - Transport, one skin
4000 EXP: Police Officer III - HPV1000
6500 EXP: Senior Lead Officer - Police Ranger
9500 EXP: Sergeant I - Unmarked Premier, Unmarked Police LV, FBI Rancher
13000 EXP: Sergeant II - Cheetah
17000 EXP: Lieutenant - Police Maverick, Unmarked Yosemite
20500 EXP: Captain - Unmarked Merit, one skin
24500 EXP: Commander - one skin
28000 EXP: Assistant Chief of Police - no unlocks
34000 EXP: Chief of Police - one skin

Sheriff's Offices:
0 EXP: Cadet - Police Bike, two skins
700 EXP: Deputy Sheriff I - Police LS, SF, and LV, Tow Truck, three skins
2000 EXP: Deputy Sheriff II - Transport, one skin
4000 EXP: Corporal - HPV1000
6500 EXP: Sergeant - Police Ranger
9500 EXP: Lieutenant - Unmarked Premier, Unmarked Police LV, FBI Rancher
13000 EXP: Captain - Cheetah, one skin
17000 EXP: Undersheriff - Police Maverick, Unmarked Yosemite, one skin
20500 EXP: Sheriff - Unmarked Merit

6
Accepted Suggestions / Complete overhaul of the F9 Menu
« on: January 31, 2018, 01:03:04 pm »
Suggestion for (MTA, Forum, website):
MTA

Suggestion:
Complete overhaul of the F9 Menu, see below for more info

Why should this be added?:
Better able to assist players by saying "Refer to F9"

Anything else you'd like to add?:
Excel proposal download: http://www.mediafire.com/file/2pnxdj1w8j6wjn4/2018-01-31%20SAPDFR%20Online%20F9%20Proposed%20Changes.xlsx
Shows each tab and associated text.

THINGS REMOVED FROM CURRENT MENU AND SUGGESTIONS FOR THE CONTENT:
"votemanager" tab - should just be removed as it should not be used by regular players.
Under Commands Tab: controls for miscellaneous lighting - should just be removed as it does no longer exist.
"SuggestionsAndSupport" tab - was condensed into the new "Information and Rules" tab.
"Dispatch" tab - was condensed into new "Hotkeys and Commands" tab
"FAQ" tab - content needs to be gone through again to remove old material, if we are keeping it, it should only show when an /faq command is typed.
"SAPDFR" tab - condensed into "Information and Rules" tab

Code: [Select]
######## Tab 1 / "Information and Rules" / Main Tab ########
SAPD:FR ONLINE INFORMATION AND RULES

Information:
SAPD:FR ONLINE puts you on the side of the law. Now you can join others in pursuits, traffic stops, and even call out events to clean up the streets of San Andreas. Everyone shares a common goal to make sure the streets of San Andreas are a safe place whether it's responding to calls, investigating suspicious activity, filing reports, or assisting injured citizens. These jobs cannot go undone!

Forum: http://forum.sapdfr.advanced-gaming.org/
Server IP: 37.187.250.129:22004
Facebook: https://www.facebook.com/sapdfronline
Steam Group: http://steamcommunity.com/groups/AdvancedGamingOrg
To make suggestions, get support, let us know about bugs, and report players, please visit the forums.

Rules:
Before procceeding with playing SAPD:FR Online please make sure that you understand of the rules.
Failure in following the rules will result in nothing other than getting yourself punished by the staff team of Advanced Gaming.

Simplified rules list:

1) Do not kill/attack other players on purpose.
2) Do not steal other players belongings such as their vehicles, items, etc.
3) Do not steal other players arrest.
4) Insulting other players will not be tolerated and no exceptions will be given.
5) Racism is not tolerated and no exceptions will be given.
6) Do not spam the chat.
7) We have absolutely no tolerance on bug abusing, if you've found a bug please report it to us.
8) Using any sort of third party software that gives you unfair advantage will not be tolerated.
9) Speak English only in global, use /pm to speak other languages.
10) Selling / buying in game possesions with IRL items will not be tolerated.
11) Administrator's decision is final, do not contact the Administrator regarding your punishment.
12) Using full caps in global chat will not be tolerated.
13) Stealing civilian vehicles is not allowed.
14) Killing street brawl peds without a proper reason will not be tolerated.

For a detailed list please visit http://forum.sapdfr.advanced-gaming.org/index.php?board=9.0.

Code: [Select]
######## Tab 2 / "Hotkeys and Commands" ########
Hotkeys:
F1 - Taser [equip/remove]
i  - Inventory
F2 - Access inventory at trunk
F2 - Turn on ALPR in car
F6 - Request backup
F7 - Cancel job
F9 - Help panel
Left Shift - Traffic stop
Aim + E - Arrest/Detain

Hotkeys (Emergency Lighting System)
F10 - Display/Hide ELS panel
J - Toggel primary lights
K - Toggle secondary lights
l - Change primary lights mode
; - Change secondary lights mode


Commands:
/stuck - if you're stuck use this command
/despawn - If your requested unit (medic, backup, etc) got stuck, use this command to despawn it. You'll have to request a new one.
/kill - commit suicide
/clear - clear your tasks
/spawn - spawn menu
/engine - toggle vehicle engine
/lights - toggle vehicle lights
/lock - lock vehicle
/afk - away from keyboard mode
/pm - pm a player
/r - quick reply to pm
/localchat - chat for nearby players
/settings - settings menu
/cc - cruise control
/fp - first person
/cj - CJ's walking style
/c [message] - talk to dispatch/radio
/d [message] - talk to dispatch/radio


Interacting with Central/Dispatch Chat
/c [message] - talk to dispatch/radio
/d [message] - talk to dispatch/radio

Example messages:
/c Can I get status of calls?
/c I need a medic here!
/c Send me an ambulance.
/c I need to run a name.
/c Run the name [First name] [Last name].
/c I need backup!
/c Unit 4010 to central
/c I'll be 10-8.
/c I'm 10-7.
/c I'm en route.

Code: [Select]
######## Tab 3 / "How-To - Police" (This was generated just now by me and will also be posted to the Guides section) ########
Here's how to play as a law enforcement officer.

Below are a couple of quick notes.
 - Review the list of commands under the "Hotkeys and Commands" tab.
 - To stop or arrest a pedestrian, you must aim a weapon at them, then press E to interact with them. Step into the circle and use the on-screen menu.
 - To use the AI Transport system, click Actions > More > More > Request Transport. The transport unit will only take valid suspects to jail.
 - You can earn incremental experience points by use of the /patrol feature.
 - Cadets are limited to the amount of tools they can use. You spawn with a bicycle (or a golf cart in LS, SF, or LV). You can respond to calls, but any arrests you make must be done via the AI transport system.
 - You cannot detain people in the following vehicles: Bicycle, Caddy, Tow Truck, Police Ranger, Motorcycle, Cheetah, Unmarked Yosemite, or Police Maverick.

Using the AI Transport
After stopping a citizen, you can interact with them to send them to jail.
You can request a transport unit by clicking Actions > More > More > Request Transport.
To send two people to jail at once, you must click "Appoint Transport" instead of "Request Transport" for the first person.

Interacting with citizens
You can stop citizens on foot by aiming at them and pressing "E". You can then interact with them by using the on-screen menu.
You can stop citizens in vehicles by pressing Left Shift. You can then interact with the driver and any passengers by using the on-screen dialog.
Be careful - sometimes the citizen may flee (on foot or in their vehicle), or attack you.
To request information about a vehicle or request a tow truck, click M to activate your mouse, then right click on the vehicle.

Responding to calls
Before you can respond to calls, you must go on duty. Review the list of commands for this. Once you are on duty, you can patrol the area while waiting for calls.
Once you receive a call, you can respond to it accordingly. If you choose to accept the call, your destination will be marked on the map with a yellow circle.
TIP: Once on scene, park your patrol car out of all traffic lanes to avoid it being struck.
There are several types of calls requiring various responses from players. Determine the best way to handle the call. Some calls may result in simple arrests. Other calls are more dangerous.
You request backup by pressing F6, B, or typing "backup" in dispatch chat. If other officers are available, they may respond to your location to assist you.
Some suspects may pull out a weapon and attack you. If you shoot these suspects, you can request EMS for them by pressing "B".
Sometimes, callouts may end in a vehicle needing to be towed. You can request a tow truck by clicking "M", then right-clicking on the vehicle.

Ranks and Unlocks (special thanks to Dandr3 for his ranks guide)
Police Departments:
0 EXP: Cadet - Police Bike and Police Caddy, two skins
700 EXP: Police Officer I - Police LS, SF, and LV, Tow Truck, six skins
2000 EXP: Police Officer II - Transport, one skin
4000 EXP: Police Officer III - HPV1000
6500 EXP: Senior Lead Officer - Police Ranger
9500 EXP: Sergeant I - Unmarked Premier, Unmarked Police LV, FBI Rancher
13000 EXP: Sergeant II - Cheetah
17000 EXP: Lieutenant - Police Maverick, Unmarked Yosemite
20500 EXP: Captain - Unmarked Merit, one skin
24500 EXP: Commander - one skin
28000 EXP: Assistant Chief of Police - no unlocks
34000 EXP: Chief of Police - one skin

Sheriff's Offices:
0 EXP: Cadet - Police Bike, two skins
700 EXP: Deputy Sheriff I - Police LS, SF, and LV, Tow Truck, three skins
2000 EXP: Deputy Sheriff II - Transport, one skin
4000 EXP: Corporal - HPV1000
6500 EXP: Sergeant - Police Ranger
9500 EXP: Lieutenant - Unmarked Premier, Unmarked Police LV, FBI Rancher
13000 EXP: Captain - Cheetah, one skin
17000 EXP: Undersheriff - Police Maverick, Unmarked Yosemite, one skin
20500 EXP: Sheriff - Unmarked Merit

Code: [Select]
######## Tab 4 / "How-To - EMS" / Guide made by OfficerJacob ########
Lately I've been getting questions on how to transport patients and how to evaluate the patients condition.
Here are some controls to know
 - First things first primary lights are toggled by J and K for secondary.
 - To open the dialogue you will have to click M that will make your mouse pop up, right click the patient in order to begin evaluating (make sure your close enough or won't work).
 - Use X and N to reply to dispatch whether you decide to respond to a callout or not. (btw you can go 10-8 via F4).

Alright now that you know these controls you can begin to head in to the next step which will be:
 - Check the patients vitals by going into test and clicking for lungs, heart and warmth.
 - After the vitals has been evaluated you should read the dialogue below the name of the patient. This dialogue will tell you which response to take towards the patient whether It's CPR or just some pills. Stabilizing the patient is a MUST, you get told off by chat automatically and you don't get the extra exp.
 - Now here comes the fun part now If you click on vehicle with the little ambulance picture this will automatically put the patient on a stretcher. All you have to do is make sure that you put your patients in the ambulance by going behind it. Once done you will have to transport the patient to the nearest hospital closest to you. Through the blue circle shaped beacon thingy and there you go.

Alright that's pretty much it. I know it looks like a lot to do but don't worry just break down the steps to one word like this.
 
 - Respond
 - Evaluate
 - Transport

You will be doing awesome and will be a pro at this in no time.

(Guide by OfficerJacob)

Ranks and Unlocks:
0 EXP: First Responder - Ambulance, three skins
700 EXP: EMT Basic - no unlocks
2000 EXP: EMT Intermediate - no unlocks
4000 EXP: Paramedic  - no unlocks
6500 EXP: Lead Paramedic  - no unlocks
9500 EXP: Medical Lieutenant - one skin
13000 EXP: Medical Captain - no unlocks
17000 EXP: Medical Director - no unlocks

Code: [Select]
######## Tab 5 / "Credits" ########
Script:
Advanced Gaming
Palm Beach Games


Modifications:
Vehicles:
Golf cart - Rockstar, template and edits by thatoneiowan. Parts by Grimm and bxbugs123.
Mountain bike - Rockstar, template and edits by thatoneiowan. Police bag by bxbugs123
Pony/Transport van - Rockstar, template and edits by thatoneiowan. Parts by Grimm, lightbar by boatinman
Premier - Rockstar, Grimm, ThatOneIowan, Bxbugs123 and EVI
Cheetah - Rockstar, ThatOneIowan, Grimm and Bxbugs123
Unmarked Police LV, Unmarked Yosemite, HPV1000, Ambulance - Rockstar, Grimm, ThatOneIowan and Bxbugs123
Unmarked Merit, FBI Rancher - Rockstar, Grimm, ThatOneIowan, Bxbugs123 and Krystofer
Police LS, SF, LV, Ranger - Shaffet, Bxbugs123, Pumbars, Borsuk

Skins:
Female Deputy Sheriff:
Prisoner skins:


Languages:
German - FujitoraY
Polish - Bot_07  Snake[PL]
Czech - PapuleX


Maps:
LSPD HQ - Snake[PL]
Precints - ThatOneIowan
Enterable singleplayer interiors - Flower_Power

Code: [Select]
######## Tab 6 / "10 Codes" (no changes from current list, albeit most of them are different compared to my area) ########

7
[FR:SA] Suggestions / Correcting names of various departments
« on: January 31, 2018, 12:13:00 pm »
Suggestion for (MTA, Forum, website):
MTA

Suggestion:
- "Angel Pine Sheriff's Department" > "Flint County Sheriff's Department". Angel Pine is a city. Flint County is the county.
- For all six EMS branches: "Emergency Service" > "Emergency Medical Service" (Bone County actually has a bug calling theirs "Emergency's Service")
- Flint County's patrol zone is referred to as "Flint County - APPD" and should be changed to "FCSD"

Why should this be added?:
Standardization

Anything else you'd like to add?:
Would also suggest changing "Sheriff's Departments" to "Sheriff's Offices" since the majority of sheriffs are elected (sheriff's offices) instead of picked/appointed (sheriff's department).

8
Denied Suggestions / Removal of Misc ELS Lighting leftovers
« on: January 31, 2018, 10:49:14 am »
Suggestion for (MTA, Forum, website):
MTA

Suggestion:
- Remove the "Misc" row in the ELS settings menu
- Remove the binds from the , and . keys relating to "activating" the Misc lighting

Why should this be added?:
Eliminates questions relating to the feature that was removed

Anything else you'd like to add?:
Please for the love of all things holy, fix these so people's videos don't turn to trash
http://forum.sapdfr.advanced-gaming.org/index.php?topic=289.0

9
Vehicles / 2011 Ford Crown Victoria "Super Troopers 2"
« on: January 18, 2018, 12:03:07 pm »
2011 Ford Crown Victoria
"Super Troopers 2"
ThatOneIowan



http://www.gtainside.com/en/sanandreas/cars/114550-2011-ford-crown-victoria-super-troopers-2/

Included
- Ford Crown Victoria model
- "Super Troopers 2" Vermont State Police skin
- template
- readme

Credits
- Grimm
- ThatOneIowan
- Reckless
- Bxbugs123
- Ubisoft

Notes
Editing Disclaimer
This modification may have bugs and/or outdated parts as it was made in 2017. This model is unlocked and free to re-release or edit and release as long as credits are provided. Template provided (if any) may not be correct for model. Templates can be found here: http://imgur.com/a/xIEY1. If you have any questions or if the template is not in the gallery please contact me.

Installation
Can be installed via GGMM, IMG Tool 2.0, Alci’s IMG Editor, or another tool designed to edit gta3.img. Occasionally I may accidentally release a modification with two different names for the .dff and .txd. Please contact me and I will let you know the best slot to use as well as correct the download at my earliest convenience.

Handling Information
Vehicles are designed to be used with slots designated in compressed file or in readme. Handling lines are not provided.

Images
Images are not included with the download to reduce file size.

Suggestions
I am always open to suggestions but I may not be interested. I primarily focus on vehicles from the United States or generic mods based on US vehicles. Suggestions, if accepted, will be made in the order received at my leisure. I may or may not contact you regarding the status. https://goo.gl/forms/Duz0tGAp2N3Ez8aE3

Contact
thatoneiowan@gmail.com
http://www.modernlawgame.com/profile?profile=11
http://www.gtainside.com/user/1nickbrick
http://www.thatoneiowan.weebly.com/

10
Accepted Suggestions / Upgrade mod loader
« on: November 22, 2017, 10:20:44 pm »
Suggestion for (MTA, Forum, website): MTA

Suggestion: Upgrade mod loader to allow models to load from subfolders and be able to set priority in case mods have different files in each folder


Why should this be added?: Allow easier sorting of mods

Anything else you'd like to add?: It's basically the asi mod loader

11
Sounds / [TUT] Vince Kaufman's Sound Modding for Dummies
« on: November 22, 2017, 09:44:30 pm »
Originally from GPM, made by VinceKaufman


Ok, this has been way overdue, so i'm going to show you folks how to make and install sound mods for GTA SA.

Things you'll need:

Audacity
Alci's SAAT GUI Frontend

[If you cannot see the screenies, zoom the page in.]  (( Screenshots no longer available ))

Step 1: Gather the sounds you want to use. You can download them from youtube using a converter or whatever. Ensure that the sound is in high quality. Lower quality sounds may not come out too good after doing this whole method. In this example I will be using a Dodge Challenger acceleration sound, and an exhaust video (for the idle).



Step 2: Save your sound clips in a folder. I'm gonna throw it into a new folder where I keep all of my mods. You can throw it anywhere. Create 4 folders, 2 folders for the banks you will replace (in this case, i'm replacing 31 and 32), and 2 test folders (test 1, test 2, etc.) that you will use for the moment to just export and experiment with.

Step 3: Open Audacity. You'll see the interface. Drag and drop the exhaust sound into audacity. You'll see this:


That's fine, you're doing ok so far. Now, click and drag around the area you want to use for your idle. In most cases, the default sound is under 1 second, and audacity will tell you at the bottom of the interface. For this mod that i am replacing, this will be 0.58 seconds (the default time for the idle of bank 31). I've zoomed in a bit to show you guys what i've done.



Step 3: Export your sound using File -> Export Selection as wav, and save it as "sound_002" in your "test 1" folder. Now that your idle is done, click the "x" on the sound sample and drag your acceleration sample into audacity.

Step 4: Do the same thing you did for the idle, except now you will do this for the first sound (high idle/first gear) in your test 1 folder, and sounds 1-3 (acceleration, top gear, and deceleration) for your second test folder. Export them as wav files. Click the "x" on that sound sample.

Step 5: Now that your test files are all prepared, it's time to get into the nitty gritty and important part of sound modding: making things compatible for SA and ensuring it doesn't interfere with other sounds ingame. Drag and drop "sound_001" into audacity. Click the down arrow that is next to the waveform and click "split stereo track." (If your sound sample has 1 waveform, you can skip this stereo split) Set both channels to mono using the same drop down menu on both channels.



Step 6: select all channels and click project -> quick mix. It'll mix into one channel, which is the first checkmark to sa compatibility.

Step 7: In that same drag-down menu (where you split the channels and mixed it together, select (and this is important) the bit depth to 16-bit, and depending on the default frequency (most sounds are 18000hz, except for the bus @ 16000hz), set it to that. The 18000hz option can be selected by selecting "other." Also ensure that the project rate at the bottom is set to the same frequency as your sound.

Step 8: If you play back your sound, it sounds slow. Why? We need to speed it back up to normal. To do this, select the entire sample again, and select Effect -> Change speed. Depending on your frequency, set it to these settings. You may have to increase it even more if the sound sample is greater than 44100hz:

18000hz = 145.00
16000hz = 175.00

When you are done, play it back and use your ears. If it sounds close to the original, export as a wav, but this time, you'll export into the following:

test 1 = first bank
test 2 = second bank



Step 9: Once all your sounds are exported, run the Alci's SAAT. If this is your first time opening this SAAT GUI, you may hear an error sound. Minimize all windows, and check. You may see a dialogue pop-up. Click ok, and send it to the "audio" folder in your GTA SA main directory. Another one will pop-up. Again, minimize windows, click ok, but send this to your gta sa main directory. The SAAT GUI opens. Double click the GENRL text, and let it export.

Once it is done, you'll see a bunch of banks.



Step 10a: Go to your sound mod folder, copy and paste the bank folders into your newly formed GENRL folder (located in the "audio" folder in your gta sa directory), then hit the plus icon in the bank you just replaced in the SAAT GUI to ensure it is replaced. Click the save icon, let it rebuild, and test it ingame.

OR

Step 10b: In the SAAT, click the plus icon in the banks you wish to replace, and replace the sounds individually using the replace icon in SAAT (3rd button). Once they are all replaced, click the save icon and test ingame.

This should clear up some questions with sound modding and will avoid the command prompts, no hard drive folders, etc., etc.

12
Vehicles / [TUT] How To Make Handling Lines (by Reckless)
« on: November 22, 2017, 09:38:53 pm »
Posting this tutorial here, originally made by Reckless on GTAPoliceMods.

What the hell is this?

This is my guide on how to Change/make your own handling lines

The Guide

when you want to change handling lines, in the beggening of the handling.cfg, you will see this:

Code: [Select]
(A) vehicle identifier [14 characters max]

; (B) fMass [1.0 to 50000.0]

; (C) fTurnMass //was////Dimensions.x [0.0 > x > 20.0]

; (D) fDragMult //was////Dimensions.y [0.0 > x > 20.0]

; (E) (not used) //was////Dimensions.z, [0.0 > x > 20.0]

; (F) CentreOfMass.x [-10.0 > x > 10.0]

; (G) CentreOfMass.y [-10.0 > x > 10.0]

; (H) CentreOfMass.z [-10.0 > x > 10.0]

; (I) nPercentSubmerged [10 to 120]

; (J) fTractionMultiplier [0.5 to 2.0]

; (K) fTractionLoss                             [0.0 > x > 1.0]

; (L) fTractionBias                             [0.0 > x > 1.0]

; (M) TransmissionData.nNumberOfGears [1 to 4]

; (N) TransmissionData.fMaxVelocity [5.0 to 150.0]

; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0]

; (P) TransmissionData.fEngineInertia [0.0 to 50.0]

; (Q) TransmissionData.nDriveType [F/R/4]

; (R) TransmissionData.nEngineType [P/D/E]

; (S) fBrakeDeceleration [0.1 to 10.0]

; (T) fBrakeBias [0.0 > x > 1.0]

; (U) bABS [0/1]

; (V) fSteeringLock [10.0 to 40.0]

;

; (a) fSuspensionForceLevel not [L/M/H]

; (b) fSuspensionDampingLevel not [L/M/H]

; (c) fSuspensionHighSpdComDamp often zero - 200.0 or more for bouncy vehicles

; (d) suspension upper limit

; (e) suspension lower limit

; (f) suspension bias between front and rear

; (g) suspension anti-dive multiplier

;

; (aa) fSeatOffsetDistance // ped seat position offset towards centre of car

; (ab) fCollisionDamageMultiplier [0.2 to 5.0]

; (ac) nMonetaryValue [1 to 100000]

All of these variables mean something. ill start off with fmass



fmass/Mass

the mass of a vehicle is how heavy it is in san andreas. some vehicles, are very heavy, like the rhino (tank), while others like bikes, are really light. the bigger the mass is of your vehicle, the harder it is to budge it. that is why you cant ram tanks without blowing up. if you have a 40000 mass patriot, and you ram into the 20000 mass rhino, THEN, you will be able to ram the tank.


fturnmass/Turnmass

the turnmass of a vehicle, im not that sure about what it is, but i know that lighter trnmasses will be a little bit like oversteer, while higher, will be more understeerish. thats about all for turnmass


fDragmult/Drag

the drag of a vehicle is how aerodynamic it is. the lees drag, the more top speed. so if u want a fast car, dont think that more is better you need less for faster, more for slower
___________________

alot of the variables after drag i dont know what they mean, and um the next one i know is :

TransmissionData.nNumberOfGears

I hope youre able to read it says number of gears, so thats what it is. it says u can only have 1-4, but you can have at least 8. if you want a fast car, then make this number higher, but it dont matter much, it just means that u have faster acceleration at high speed than before. if you want a good torque car for sock/hill climbing, make this number lower, 3 or 2. it works well if u have low number when your patriot wieghs 18000, but thats something else....


TransmissionData.fMaxVelocity

I think this is top speed of the car. NOTE: This is not not NOT the speed in MPH. the s0beit speedometer is not fucking correct. infernus can only go 137-138 mph. NOT 240 or whatever they say it is. if you want an accurate speedometer, get Dev-Tool v2.0, or get the cam hack 1.2 which has gauges


TransmissionData.fEngineAcceleration

i dont know what this is but i think its MAYBE how fast the car accelarates, but thats also another variable so im not so sure.


TransmissionData.fEngineInertia

Now this is how to make a good a drag car for you. This changes how much Torque/Acceleration the car has. its needed if, for example you change the mass of your elegy from 1400 to 2800, then you would need to double the engine inertia to handle the mass. dont make this too high, even if your vehicle is 40000 mass. ive tweaked with this myself, i was making a god patriot, i changed mass to 40000, and enirtia to somewhat close by the original ratio, but i drove, and BAM my car jumps up, does a back flip, lands, then keeps bouncing everywhere. i had to reduce mass to 18000 and then back to 6000 .


TransmissionData.nDriveType

This changes what wheels get power from the engine. if you want rear-wheel drive, change this to R, front-wheel is F, and 4-wheel is simply 4. note: front wheel drive is very stable, and more grippy turning, while 4 wheel and rear wheel are more oversteer, good for drift. 4 wheel is very easy to drift, easier than rear wheel if youre begginer.


fBrakeDeceleration

i think this is how fast you brake, and i think less is faster brake, more is slower. i havent tweaked with this yet so im not sure. i think if u make it slower, it will be easier to drift, faster will be more griper drag handling
_____________________

THis is my guide to handling, yes i realise that alot of variables are missing, but those are not ones that i know how to tweak, and most of them i dont advice you to change because stuff like seat offset might crash your game

---------------------------

Hope you all found this informative, I learned a lot from it and I hope you will too.

13
Player Reports / DO NOT NUMBER YOUR OWN REPORTS
« on: November 06, 2017, 12:48:31 pm »
DO NOT NUMBER YOUR OWN REPORTS

14
Vehicles / [REL] 2017-08-16 - 7 modifications
« on: August 16, 2017, 06:47:40 pm »
1. Another Generic Police Pack




More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108969-another-generic-police-pack/


2. 2011 Chevy Tahoe Unmarked (midnight blue)


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108968-2011-chevy-tahoe-unmarked-midnight-blue/


3. 2011 Chevy Impala (Sanborn)


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108966-2011-chevy-impala-sanborn/


4. 2011 Bravado Bison San Andreas Game Warden


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108965-2011-bravado-bison-san-andreas-game-warden/


5. 2011 Bravado Bison San Andreas Railroad


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108964-2011-bravado-bison-san-andreas-railroad/


6. 2010 Declasse Granger San Andreas Storm Chasing Network


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108963-2010-declasse-granger-san-andreas-storm-chasing-network/


7. 2010 Honda Accord Taxi


More screens, information, and download: http://www.gtainside.com/en/sanandreas/cars/108962-2010-honda-accord-taxi/

15
[FR:SA] Mods / 2017/07/16 - No duplicate threads
« on: July 16, 2017, 02:34:03 pm »
Going forward NO duplicate threads should be made for the same thing. This includes

Double posting (accidental or on purpose)
A WIP thread and a REL thread
A thread for the same thing in two sections (ie a skin and car pack)
Any other duplications deemed by staff

Deletions
Accidental double posting (most commonly due to internet issues) happens those will just be deleted no harm no foul
Purposeful double posting will be removed and multiple offenses will earn you a forum ban
WIP and REAL threads: Edit OP with a download link and change from WIP to REL. If still working on it, it should be a WIP/REL thread. Not two different threads.
Other duplications will be explained by forum staff via PM.

The modding subforum will be purged at some point in the next couple of days without warning. So make sure if you want to keep material that is in one thread but not another to copy and paste it

Any questions please ask
Nick

Sent from mobile 

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