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Messages - FaDeD
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Archive / Re: Update 1.1.0 - Our plans & your thoughts
« on: February 02, 2017, 01:44:11 pm »
OMFG THIS IS AMAZING!!!
I honestly can't wait for this update. Great work to the STAFF of Advanced Gaming, you guys really work hard to keep us loyal members happy and it keeps us coming back! Can't wait to see what's to come in the future! Much love from a fellow New Yorker <3      -- FaDeD :)

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[FR:SA] Discussion / Re: Vehicle.txd
« on: February 02, 2017, 01:33:45 pm »
This is the TXD hack i used. It is designed specifically for cars with blue lights but it should work for red and blue cars too.
http://www.mediafire.com/file/zyy6k9163pksmnb/Blue+Lights+TXD+Hack.rar

Be sure to backup ur files tho :P

How do you install this TXD hack? i used to have it but ever since i got a new PC i forgot how to re-install the Hack

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Updates / Re: Update 1.0.6 - January 28 2017
« on: February 01, 2017, 02:01:19 pm »
The only thing with this, no matter what the players constantly are Code 2 even when not on a call. When the receive a call, they go full speed, Code 3 even if it says Code 2 or Code 1. They hit other officers cars with no remorse, run over civ's. This is a problem to me because im in the mixt of recording an SAPDFR 2017 trailer. I can never save the clips because they act like its a race to get calls. :(

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Accepted Suggestions / Re: [Suggestion]Pike strips
« on: January 18, 2017, 03:42:23 pm »
I 100% agree with this, it would help pursuits in a realistic aspect and make the experience more realistic and fun. thumbs up by me!  :)

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Accepted Suggestions / Re: Turn Signals
« on: January 18, 2017, 02:21:42 pm »
Can be done, how does everyone else think about this? @Blast3r @Mafia @Nick @SCPD

Okay, first of all, I'm not entirely sure how I feel about @'ing someone on a forum. Holy crap. This feels satanic.

Also, this sounds like a decent idea. If it's not a whole lot of work, sure, why not? When not on a call I can use my turn signal to pull into the gas station :P But seriously, I think it'd be a nice touch. Probably would want the keys to be able to be custom-binded (yes, I know, not a word) but I would use < and > (less than/greater than) as defaults if you don't have a plan for those
yeah, i think  the less than or greater than symbols would work but what i was thinking is have (<) for left turn, (?) for right turn, and (>) for hazards/directionals

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Accepted Suggestions / Turn Signals
« on: January 17, 2017, 01:42:22 pm »
            Just a little suggestion. i would love the option for blinkers due to the fact that when i'm patrolling the highway with another officer, we tend to change lanes. sometimes since we don't know when they are going to merge, we collide and damage our cars. i just wanted to bring this up so i know if its a possibility in the future[/color]

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