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Messages - Blast3r
Pages: [1] 2 3 ... 35
1
Accepted Suggestions / Re: Command to show the list of animations
« on: January 31, 2020, 07:46:44 pm »
Added in 1.2.5.

2
Accepted Suggestions / Re: Animation list command
« on: January 31, 2020, 06:12:45 pm »
Added in 1.2.5 (/animlist, /anims, /animations), thanks for the suggestion.

3
I did add the script for this a while ago and when I asked the staff team about it the majority disagreed. I believe that the major decrease to the damage that ped's vehicle takes in the latest update is more than enough therefore I'll move this to denied suggestions.

4
Denied Suggestions / Re: [Suggestion] Night all day
« on: January 26, 2020, 12:18:12 am »
Moved to Denied Suggestions.

5
[FR:SA] Guides / Re: [Guide] Installing TXD Hack for vehicle lightbars
« on: January 07, 2020, 06:47:06 pm »
@Blast3r please HELP ME

Try the 2nd method, via SAPDFROnline mods, it's a lot easier to do and should work instantly.

6
Updates / Update 1.2.4 - November 16 2019
« on: November 16, 2019, 10:17:34 pm »



Bug Fixes

  • Fixed central chat recoloring partnered unit's chat to dark blue
  • Fixed /spawn command leaving the players in the vehicle which was potentially teleport abusable
  • Added a potential fix for the /cc (cruise control) getting cancelled randomly
  • Fixed towtruck anti spam system not working at all
  • Fixed /freeze command not working if the target player is in a vehicle


General Improvements

  • Added /delrbs command which deletes all of the roadblocks you've placed
  • Added new "small spikestrip" roadblock, rewrote the spikestrip code to resolve potential issues
  • Removed "MISC" from the ELS panel and replaced it with "SIREN" which displays your current siren state
  • Added 6 new radio stations & made some minor adjustments to the code
  • Roadblock item now gets deleted once a player enters a vehicle
  • Roadblock's distance now transfers to the next roadblock object if you place it with ALT (multiple roadblock placement)
  • Added a tip message for dead players to use /spawn or wait for a medic to revive them
  • Blocked all Pay 'n' Spray locations from roadblock usage to prevent players blocking their exists
  • Security Guard peds from "Security Guards requires Assistance" callout are now automatically deleted after approximately 4 minutes
  • Updated radar gun's inventory image, it now actually resmebles a proper radar gun
  • Removed speed radar's "shooting sound" and completely disabled the ability to shoot with it
  • Added "expired tags" possibility to ALPR checks
  • Improved glenshit's (Unmarked LVPD) handling, improved suspension's behaviour so it is now a lot less likely to flip it
  • Improved HPV1000's handling, it's brakes and turning have been greatly improved to reduce risk of players kissing the walls
  • Improved Glendale's handling in pursuits, it should no longer flip itself while turning
  • Changed /me command's coloring as well as made it local instead of global to give the players ability to roleplay if they wish to do so without disturbing everyone in the server
  • Pursuit vehicles now take a lot more hits before they actually blow up
  • Added /deletevehicle (/dv) command for Moderator+ which deletes the temporary vehicle they're sitting in


New Features

  • Added indicators. You can press , and . to activate them, in addition to that you'll also be able to see peds using the indicators as well
  • Added new callout: "Vehicle Stuck in Roadway"
  • Added ability to cuff peds, once they're cuffed they can no longer pull out their weapon and / or attack you, they can still, however, attempt to run away from you


HUD UI Redesign

  • Completely re-designed the UI, most of it has been transfered to CEF now to give better perfomance as well as give us sleeker design abilities. New design is completely minimilastic compared to the old design and should no longer take most of your screen, all of the unneccessary information has been removed and only the most important parts have been left in
  • "Active Callout" is now colored in three different colors, blue - Code 1 response, orange - Code 2 response, red - Code 3 response
  • Updated Central Chat's font UI, long texsts should now automatically and properly split up without taking the entire screen on lower resolutions

7
Added cuffing option in 1.2.4 which will block the peds from attacking you.

Moved to accepted.

8
Accepted Suggestions / Re: Decrease Damage on Fleeing Vehicle in a Pursuit
« on: November 05, 2019, 02:47:27 pm »
Damage pursuit vehicles get during collisions has been set to a complete minimum in 1.2.4, shooting at it however is still dealing the same damage.

Thanks for the suggestion.

9
Accepted Suggestions / Re: [Suggestion] Expired Tags
« on: October 23, 2019, 08:27:01 pm »
Added in 1.2.4.

10
Accepted Suggestions / Re: [Road Barriers ] 2k16/ Caracatus1
« on: October 23, 2019, 08:07:54 pm »
Added in 1.2.3.

11
Accepted Suggestions / Re: Turn Signals
« on: October 23, 2019, 08:06:13 pm »
Added in 1.2.4.

12
[FR:SA] Suggestions / Re: Trash Can Fire / FD
« on: October 22, 2019, 08:27:08 pm »
Both trash can fire and forest fires can be found under the "Fire" callout though.

13
Accepted Suggestions / Re: [Suggestion] Roadblocks
« on: October 22, 2019, 08:14:11 pm »
Already made a command that deletes all of your own roadblocks for the 1.2.4 update around 2-3 weeks ago so it'll be there as soon as the update itself is finished.

14
[FR:SA] Suggestions / Re: [Suggestion] Joint PD-Fire/EMS callout
« on: October 22, 2019, 08:12:53 pm »
These things always take time, most especially when there are hundreds of other suggestions to consider...
But doesn't mean the suggestion itself has lost interest

Actually, I recall already seeing a joint call out (Or maybe it was just a rare occurrence). The pizza company located in Idlewood had two suspects robbing the place while the entire building was in flames. The fire truck that responded had to wait for officers to clear the suspects before they would attempt to enter the building to fight the remaining fires. Never seen anything like it, was an awesome experience. But as I mentioned before, was probably just luck that the 2 missions/callouts combined together, I dunno.

Yep, that would be the timing of 2 callouts happening at the same area at the same time. No such thing as joined callouts feature yet.

15
Sound removed in 1.2.4.

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