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Re: Vehicle.txd This is the TXD hack i used. It is designed specifically for cars with blue lights but it should work for red and blue cars too.

Be sure to backup ur files tho :P

January 21, 2017, 08:36:16 pm
Update 1.0.15 - April 8 2017 Bug Fixes

  • Fixed street brawl peds data not being set as well as their walking style

General Improvements

  • Changed default walking style to normal male ped one (accidentally placed 100% CJ muscles instead of this one in the previous update)
  • Made backup blips appear on the minimap
  • Added parked vehicles around Montgomery
  • Improved AI's turning at intersections
  • Added fences onto Tierra Robada bridge to prevent NPCs falling down (thanks @Nick for the map)
  • Added /fixvehicle (alt: /fixveh) for Administrators, this allows them to fix vehicles without having to use admin panel
  • Added /ann for Administrators - it sends an announcement to the server
  • Added /tip for Helpers - sends a tip that they write to the server
  • Increased time before detain markers are deleted by 1.6 minutes
  • Added a new and better looking corona shader
  • Added donator chat
  • Donator tags are now seperated into Bronze, Silver & Gold instead of "Level 1", "Level 2", "Level 3", in addition all of the levels have different colors on the tag
  • Added Rule 14 to the F9 rules menu
  • Adjusted the streaming check for parked vehicles, should give less cases of vehicles in the air (modded vehicles will still most likely cause issues tho)
  • Added 1 more possible location for the street brawl (Blueberry road)

New Features

  • Added ability for Manager+ to reset account's password
  • Added /changepassword (alternative: /changepw) which allows you to change your password while in game
  • Added a new skin for Commander & Undersheriff, big thanks to @JuanTwoThree for the skin .txd.

April 08, 2017, 05:46:13 pm
oh no... Life is hard for the cadets.

May 03, 2017, 09:49:45 pm
Re: What?
What's the mod for skins? And also, how do I replace them in MTA? Using ASI loader or anything similiar or just replacing? Thx.

May 03, 2017, 09:58:44 pm
New youtube channel for SAPDFR and gaming So some of you have already seen the below video (most views are on the version without the intro :/). But for my sanity, and to keep the videos better organized, from now on, any videos related to SAPDFRonline, or gaming in general (including potential SWAT 4 videos) that I make, will be uploaded to my new channel, Unit444gaming. So if you want to get updates on any new videos I upload, be sure to subscribe to the new channel

May 04, 2017, 04:43:49 pm
Partner System Screenshots :) 07/05/2017 I partnered with Caracatus1 and we saw this along Verona Beach. It's just a nice pic  ;D ;D 8)

Also from the same session:

Also, thank you, SCPD, for the beautiful police car mods!  :D :D

May 07, 2017, 02:27:57 pm
[REL] San Jose Police Department this was requested by chico so here it is


- Grimm
- ThatOneIowan
- Reckless
- RacingFreak
- Driver SF/Ubisoft
- Bxbugs123
- Tazzzjor
- TraumaPak
- Emergency112
- Forza 4
- gt@Cool
- Boatinman
- PFCBarefoot

plz pm on dicord if i made a mistake

May 22, 2017, 09:09:04 am
Re: Another kid emulating GTA - OPP Traffic Stop Highway 400 North did @Officer58 take a vacation
May 31, 2017, 06:58:49 am
Increase civilian cars hp
Suggestion for (MTA, Forum, website): MTA

Suggestion: I suggest to increase civilian cars hp

Why should this be added?: While our cars, police cars, are invincible to bullets and if you could increase hp to civilan cars than their vehicles won't blow up from 2 bullets and is also a bit more real

Anything else you'd like to add?: Just increase the HP don\t make them invincible

June 29, 2017, 10:49:12 am
4 years of Advanced Gaming!

Hello dear members,

We're more than happy to announce that today embarks the 4th year of Advanced Gaming's existance!

How did it all start?

It all started in my old community called Old School Gaming that I created just to kill time. The community was based on a valhalla Gaming script edit based in the country based, a Roleplay script to be exact which I did just to have a place to roleplay at with my friend as I'm quite franky a roleplay fanatic. Shortly after a strange face came to the server and started PMing me, that strange face was Tosfera, and funnily enough we connected quite fast. He showed me his work that he's done on his RPG scripts after which I offered him a position as a scripter in the community which he accepted. Shortly after I got into an arguement with the second Community Owner I decided to leave the community and pulled Tosfera with me into another community, which was ran by my friend, at which we had ideas of doing something else other than Roleplay but sadly enough not long after that community died as well. After that community fell aparat Tosfera and I started casually talking and came to the idea of actually making a Roleplay script fully from scratch, just for fun, not advertise or anything just but just work on it and see how far we'd get. So, officially, we started with the script on October 3rd which is when we officially started this community.

The Roleplay Script

Not long after we've decided to advertise it and to our surprise it actually brought a lot of attention, mainly due to the fact that all of the roleplay scripts at the time were running a Valhalla Gaming edit and nobody was working at one from scratch then. Originally we planned to release the first alpha on December 2013 but we've never expected for it to require as much time as it actually did therefore the first alpha release was on May 2014 and it recieved mixed opinions, mainly because there was nothing to do at the time and because the script still felt way too empty. Afterwards the script went through multiple beta phases which was better recieved at the beginning but later ended up keeping the server rather empty as the script still didn't have enough features for players to stay on. During the final beta the server was rather playable and had a better playerbase than before but eventually ended up being empty once again due to both Tosfera and I not having enough time to focus onto releasing the updates as fast as players expected them to be.

SAPD:FR Online

During the summer of 2016 I saw the advertisement for the SAPD:FR Online by Palm Beach Games on the MTA forums and have asked Tosfera to put it onto our server (as the old script used to work on the install it on your own server system) so we could try it out and have some fun. Sadly enough we didn't manage to actually have fun due to all the stress we had from all the bugs which we decided to fix for ourselves. After a few bug fixes we came to the idea to ask Palm Beach Games to let us update their script in return that they advertise our SAPD:FR Online server to which they didn't agree as they stopped supporting the modification, however, they offered us an alternative option to actually take everything over ourselves and place everything onto our server just so that the modification doesn't die as they didn't want to see something they worked so hard on die just like nobody would. After some discussion we've agreed and decided to put SAPD:FR Online as our primary focus and stop with the Roleplay script.

We've officially signed the contract with Palm Beach Games on August 2016 and have decided to do a rather big update, which was 1.0.0, and have officially released our version of SAPD:FR Online on December 17, 2016.

Media created on Advanced Gaming's servers during these 4 years





Thanks to everybody that's been a part of this great 4 year journey!

October 03, 2017, 08:55:57 pm