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Re: [WIP] San Andreas State Police Pack But these kind of don't make sense. in the city is not "state police" it's regular metropolitan units. these would be good if you're patrolling red county as a sheriff though. but even then, I'm more of a fan of the old school 90's style units. not a big fan of chargers or any "muscle" car really for that matter.
January 07, 2017, 11:00:56 pm
Re: Funny in game moments "Pursuits at the moment are not challenging"

How on earth is 50 cars exploding not a challenge!? xD

January 13, 2017, 06:40:00 pm
Re: Anyone up for SWAT 4? as soon as I can find a good torrent version I'm down.
January 17, 2017, 11:44:42 am
Re: I'm also just gonna leave this here (SWAT 4) Funny how this started after I T-bagged you but somebody deleted that video, care to explain that, hmmmmm?
January 20, 2017, 06:26:05 pm
Update 1.1.0 - Our plans & your thoughts Alright guys, let's talk about the big one now. This is something that we've been talking about both in game and on the forums as well as between us developers. We've figured it's time to release the entire plan about the big 1.1 update that will come to you in in a matter of a few weeks and bring some rather major changes to the entire script.

The systems that we plan to add with it are as follows:

New spawn menu

A brand new spawn menu that will be completely expanded from the current menu and will allow users to switch through multiple branches such as Police Departments, EMTs, FDs and maybe later even FBI.

With the new spawn menu we'll be able to expand the script in the future with any branch ideas that you guys come up with and in addition we'll be able to add "division spawning" which will let you spawn things that are specifically assigned to your division (division such as SWAT, Detective, etc.). Divisions, however, will not be a part of the 1.1.0 update, divisions will come later but the spawn menu will be expanded for the system right away.

EMTs / FD branches

The long awaited and asked for feature, EMTs and FD, they will have seperate callouts assigned only to them by the system and will be able to respond to player's medic requests. EMTs will have full ability to rescue patient's lives if in danger by following on screen commands (such as pressing arrows or what not, aka minigames) while FDs will have to extinguish any of the existing fires and maybe even pull out victims from their vehicles.

MDC System

MDC System will also not be ignored in this update, you will be able to run both ped names and vehicle plates on the system. In general I'm pretty sure you're all already aware on how the MDC System works so there's not much to say about it here.

Partner Patrols

With the new spawn menu you'll also be able to select the partner patrol options. Once you go into partner patrol you and your partner will be assigned as one unit (so called "Adam" unit - Adam is used for 2 man patrol in the LAPD). An example of your unit name would be 02 - Adam - 42 (you'll figure out how numbers on it are generated once the system is in). With a 2 man patrol you'll be able to access your partner's vehicle as a driver, you'll both get the same callout and exp for whatever actions you do. In addition we might also add a small additional exp reward for going into partner patrols to support more people doing it.

That's about it from the ideas, throughout the update proccess we'll release a couple of screenshots of the new systems as teasers for you, as we already said this might take a few weeks (a while to be exact) as those are some pretty big systems that we're implementing. We hope you'll have the patience for it as we can assure you, you will love it.

Please post your ideas and your thoughts on this by replying on this topic, we'd love to hear as much as we can from you as this update is slowly developing.

January 21, 2017, 12:06:52 am
Re: This guy It's not my fault you guys are on weird timezones.

EU 4 lyf!

January 21, 2017, 01:22:57 pm
Re: New elm mod
There is a problem with this ELM mod. It is compatible to only certain vehicles. I believe most of Nick's mods and all of mines do not work with this ELM as yet we have no installed special lighting texture on our vehicles. I +1 for this but only if we have the option to choose the old traditional ELM mod.

Read what I wrote in the previous post, we'd have to make it crash proof. We've also further discussed this and if it manages to work we'll also add like a GUI into which players will be able to copy paste ELM mappings for specific mods so that they can use them on their own mods as well instead of only server mods.

January 21, 2017, 06:22:25 pm
Re: In game situations to gifs Patroling with a partner be like:

January 23, 2017, 09:38:49 pm
Re: In game situations to gifs When you get 23 to an Armed Subject call

January 24, 2017, 10:44:50 am
Re: Update 1.1.0 - Our plans & your thoughts 1.0.6 Teaser:

What are these two up to?

January 25, 2017, 09:32:30 pm