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Update 1.0.19 - May 6 2017 General Improvements

  • Removed GTA:SA's speed limiter which limited vehicle speed on multiple locations such as LS Skate park, SF Golden Gate Bridge, LS connection between Viewood & Jefferson, etc. (courtesy of MTA:SA 1.5.4 update)
  • Increased weapon damages to increase realism

Partner Patrol System

  • Added /partner command which lets you partner with other players
  • Added /ap (acceptpartner) & /dp (denypartner) to accept or deny partner requests
  • Added /endpartner which ends your parnership with partnered player
  • Parnership is automatically ended once a player respawns or leaves the server
  • Changed F11 callsigns to display either Adam (partnered) or Lincoln (single) units
  • Added light blue color to your own partner in the F11 map
  • Increased exp rewards for partners on arrest to 40 exp, in addition when arresting someone partner is not required to be in the vehicle to get the exp
  • Added ability to drive partner vehicles
  • Changed callouts to call partnered units as one (ex: "1-Adam-14 please respond" instead of "Blast3r please resond" )
  • Changing service as well as requesting backup affects both partnered players

May 06, 2017, 05:24:29 pm
Re: Update 1.0.19 - May 6 2017
You misspelled a word there ''Added /patrol command which lets you partner with other players''.

It should be /partner, at least I think that. :D

Finally someone who notices my typos and warns me on time, thanks <3

May 07, 2017, 12:18:20 pm
Re: Partner System Screenshots :) 07/05/2017 I also "partnered" up with @Caracatus1 temporarily. We ran for 200 fucking miles to chase a suspect on foot from red county bridge to LS while my real partner is sitting in my car doing nothing xD
May 07, 2017, 05:45:36 pm
Re: Partner System Screenshots :) 07/05/2017

Also, thank you, SCPD, for the beautiful police car mods!  :D :D

Tfw all he did was the skin and he gets all the credit

May 07, 2017, 05:46:29 pm
Re: Partner System Screenshots :) 07/05/2017 Nice shots tho.
May 08, 2017, 08:08:40 am
Update 1.0.21 - June 4 2017
    Bug Fixes

    • Fixed an issue that made players unable to get the NPCs out of their vehicles

    General Improvements

    • Prisoner transport will send NPCs instead of the player if the transport player is too far from the requester
    • Prisoner transport player will no longer be selected if said player is not in service

    New Features

    • Added ability for players to do tow truck duties - if a tow truck is requested and there's a player with tow truck in service and not too far then the player itself will be called. Tow truck players get the vehicles they need to tow marked with red flags, if they tow a vehicle that a player requested to be towed then they get 10 exp points + 35 if the vehicle itself was marked as illegal (ALPR hit or was in pursuit). In addition, tow truck players can tow ALPR marked vehicles by theirselves without taking player requests, in that case they only get 35 exp or 0 exp if the vehicle itself wasn't marked. Be careful, if you tow an officer vehicle you get -15 exp as a punishment! Make sure you're in service if you want to recieve tow truck requests from players.

    June 04, 2017, 03:17:21 pm
    [SUGGESTION] More areas for Disturbance Call Suggestion for (MTA, Forum, website): MTA

    Suggestion: More areas for the disturbance call like in front of houses or shops

    Why should this be added?: It would make the disturbance call a little bit more realistic

    Anything else you'd like to add?: These Call should be responded in Code 2

    June 22, 2017, 10:08:26 pm